![]() The Estovakian Air Force also used A-10As during their partisan sweep operation. Most notably, the aircraft was used by Emmeria's Stingray Squadron and Estovakian ace Adalbert Radic, callsign "Rytsary", during the battle of the Moloch Desert. ĭuring the Emmeria-Estovakia War both the Republic of Emmeria Air Force and the Estovakian Air Force made use of the A-10A. ĭuring the Circum-Pacific War, Yuktobanian Air Force sent several Thunderbolt IIs to repel Osean amphibious forces invading Bastok Peninsula. The A-10s targeted ISAF ground troops over the beaches, but Mobius One and other ISAF pilots shot them down, ending the operation in victory for ISAF. Most notably, a squadron of highly maneuverable A-10s were deployed by Erusea against the Independent State Allied Forces during Operation Bunker Shot. It has been featured in numerous conflicts, including the Belkan War, Usean coup d'état, Continental War, and Circum-Pacific War. Any target lased (by JTAC or a buddy lasing aircraft) using code 1113 will show up in the HUD overlayed with a diamond symbol, which lets you line up shots from much farther away than through purely visual spotting.Many major militaries in Strangereal utilize the A-10A. Consult the manual and keybinds to see how this is done.Ī fun, but little known, fact is that while the A-10A does not carry any smart bombs, it can actually use its Penny Pod to receive guidance towards a lased target. (The seeker can still be slewed, but using the TV display to do final adjustments will be easier once a target is detected, the crosshairs will collapse over it.)įor dumb bombs, there are some additional controls that can be used to change how many will be rippled off at once. Press Enter to ground-stabilise over (or near) a target and start the locking process.(A cue representing the current aim point will appear on the HUD and can be used to get the seeker in the right general area.) and / keys to slew the seeker head around. (For dumb weapons, that is really all there is - just fly the aiming cue onto the target and pickle.) Press D to cycle through available weapons.( 6 will select AA mode where the gun and AIM-9s can be employed.) The A-10A uses much the same weapon selection and targeting process as the other FC3 aircraft: (You can generally use G and F to simply toggle gears and flaps, but as a rule during take-off you do not want to accidentally lower them, loose speed, wobble around, and inevitably crash into the ground, so using the specific “raise” binds is a bit safer.) Raise landing gears with LCtrl G raise flaps with LCtrl F.Throttle up to max and try to stay in a straight line as you barrel down the runway.LShift F lowers the flaps - they should be in the middle position for takeoff.Use Z and X to control nosewheel steering (and also rudder) to make your way to the runway and line up.( W controls wheel brakes be particularly careful when turning since doing it at high speed will make you tip over, scrape your wings, catch fire, explode and - worst of all - become the subject of innumerable screen shots.) Num+/ Num- controls the throttle increase it carefully to get going and do not go too fast.Wait for the engines to spool up and stabilise.( RShift End stops both engines RAlt/ RCtrl + Home/ End starts and stops the left and right engines individually.) RShift Home to start both engine at the same time.LCtrl C to open or close the canopy, as needed.(This can only be done with the canopy open and engines off, press LAlt ' to open the outfitting menu.) Make sure you have loaded the correct weapons.The process of getting the A-10A into the air is the same as with all FC3 aircraft: A standard US RWR without any countermeasure automation.Ĭomes with the built-in campaign The Valley.No real night capabilities other than, again, the IR Maverick.No MFD-based glass cockpit - only analogue instruments and switches, except for a bolted-on TV screen to show grainy Maverick pictures.No smart weapons, with the exception of the AGM-65 Maverick - only free-fall dumb bombs and rockets. ![]() No mouse interaction - only keyboard shortcuts (but still 6dof head movement).Compared to the flagship A-10C module, the A-10A is perhaps better characterised by what it does not feature:
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